If you already love the Crystal Gems from Cartoon Network’s hit show, Steven Universe, Volume One is a collection of short stories to enhance and enrich your interaction with the characters and their world. Writer Jeremy Sorese and artist Coleman Engle bring to life Steven and his space-warrior guardians Garnet, Amethyst and Pearl as they go on magic-laden adventures in the name of protecting the Earth and developing Steven’s budding magic powers. Including life-skills lessons and graphic shorts just for fun, the book includes wisdom about friendship, family and even a recipe or two!
The comics are light, lusciously colored and beautifully drawn. The mood ranges from laugh-aloud funny to softly melancholy and meaningful, taking advantage of the full artistic range of both the artists and the writers. Although familiarity with the animated cartoon will enrich the reader’s appreciation of these graphic shorts in context of their larger world, the book is a delightful introduction to Steven’s home of Beach City and a great read for kids and adult-sized kids alike.
Make sure to pair your Steven Universe experience with Gem Glow, or similar reads such as Adventure Time, Bee and Puppycat and Bravest Warriors.
Reminiscent of Alice in Wonderland and The Wizard of Oz, The Lost Track of Time by Paige Britt is a delightful, charming fantasy perfect for the middle grader.
Penelope is an overscheduled young writer who has run out of ideas as well as time to write. One day, Penelope's calendar is completely clear and she is elated! Her mother, however, quickly tries to rectify the mistake. Penelope runs away and falls into "the Lost Track of Time" and discovers the Realm of Possibility where she begins her quest to find the Great Moodler. Being careful to avoid the Clockwatchers, the Naughty Woulds and Wild Bores, she relies on getting Inklings and following Hunches to find her way to Chronos City. Meeting interesting and imaginative creatures along the way, Penelope must use all of her cunning and wits to defeat the evil Chronos, free the Great Moodler and get her writing ideas back.
Filled with wonder as well as fabulous illustrations, The Lost Track of Time will touch a nerve with today’s overscheduled world. It is beautifully written with wonderful wordplay, adventure and excitement. Beautiful drawings by illustrator Lee White enhance the already delightful story. Grownups and children alike will adore this novel. Fans of The Phantom Tollbooth by Norton Juster and The Chronicles of Narnia series by C.S. Lewis will also enjoy this book.
Earlier this year, we lost one of the greats. Terry Pratchett was a satirist worthy of being commented on in the same breath as Mark Twain. The only British author to outsell him was J.K. Rowling. Pratchett wasn't always huge though, and that's how you arrive full circle at The Dragons at Crumbling Castle by Terry Pratchett. It is a collection of the short stories that Sir Terry first published when he was just a starting journalist for the Bucks Free Press.
Most of Pratchett's infamy comes from the Discworld, a world carried on the back of four elephants which naturally stand on the back of a massive turtle. The Discworld gave birth to Rincewind, the least magical wizard ever, an orangutan librarian, a kind but often confused Death, witches, watchmen and dozens upon dozens of novels — and wordplay so brilliant that no one can catch every nuance on the first reading. (Fortunately there's enough in every book to make multiple readings an entirely enjoyable venture.) The Discworld exists as a satire of the world we live in, covering everything from holidays, feminism, religion and a million other sacred cows poked with both anger and understanding. Pratchett came to be known for fantasy that hit close to home. The Dragons of Crumbling Castle is far closer to home.
Meet corrupt small town politicians cooking the local egg dancing competition. There is a pet tortoise that only wants freedom. The book has wacky races and the enduring question of what Santa Claus would do if he wasn't Santa Claus. (Apparently, nothing well.) Two of the stories here went on to lead to Sir Terry's first novel The Carpet People, about tiny, tiny people who live amongst the strands of the carpet fiber and are forced to move when the Fray gets too close. It turns out that even when he was young, Pratchett understood that the world was more than slightly mad. These are light enough stories that I'd recommend them for parents reading to their children, and the entire book has been enthusiastically illustrated by Mark Beech.
We're not done with Pratchett yet. He has at least two more finished books coming out this year.
Victorian London was a nasty place to be if you had the misfortune to be born on the wrong side of the economic divide. It gets worse, however, if you're stuck in a part of town where there's a bogle – nebulous, unpredictable monsters who eat children left alone. Get stuck while sweeping a chimney? There might be a bogle there ready to eat you. Go down to fetch something from the cellar? Better hope that if you're alone, you're really alone. There is only one way to hunt bogles, and that's to bait a trap with a child who must sing with their back to the bogle until the bogle is exposed enough to be killed by a poisoned weapon. As bogles descend upon London, Catherine Jinks has woven a light but effective bit of period horror in A Plague of Bogles.
Jem Barbary has his sights set on the prestigious job, at least by the level of unlucky London, job of bogler's boy. He wants to be the bait for Alfred Bunce, London's only remaining bogler, semi-retired. After the events of How to Catch a Bogle, Jem has decided to give up crime. He used to be a pickpocket in a Fagin ring, but he hasn't given up playing whatever angle he can think of. Unfortunately, that seems to involve a whole lot of lying and leading publicity back to people who'd rather keep their heads down. He's also out for revenge against his former mistress, Sarah Pickles.
Like a good ghost story, A Plague of Bogles is both scary and fun. London is full of colorful characters trying to survive on a few cents a day. Street patter is used so fluidly that there's a large glossary at the end of the book just to make the dialogue clear. Jem Barbary and all the supporting cast are great characters, wildly flawed but determined. The standout passages, though, go to the bogle hunting. Every single time is a slow boil, impending, but certain, doom creeping up until just the last moment when everything snaps like a mousetrap.
Marlin Rackham comes from a proud lineage. His father is one of the great explorers, the conqueror and defender of the jungle of South America. Ronan Rackham owns The Zoo at the Edge of the World, a collection of jungle animals built on a temple in British Guiana. Unfortunately for Marlin, he has a severe stutter and can only clearly speak to the animals around him. When his father brings a jaguar out of the jungle, suddenly the animals are able to talk back. Author Eric Kahn Gale asks big questions while crafting a story that is more Heart of Darkness than Doctor Dolittle.
Marlin's life isn't easy. His brother is an unmitigated bully. His father is a legend. Everyone thinks he's an idiot because he can't speak. When a powerful duke brings his family to the zoo and a man-eating jaguar is captured for exhibition, Marlin gets caught in the middle of British colonial politics. What is a boy to do when he can't speak, but understands entire sides to the conflicts that no one else is even aware of?
The tour program is interspersed regularly, providing a counterpoint to what actually happens in the story at any time. As the zoo goes farther and farther off schedule, the attempt to write puff pieces becomes ludicrous. This is a delightfully dark children’s book recommended for readers of Kipling's The Jungle Book. It's frightening and realistic, and follows the implications of its magic through. In a world where animals can talk across species lines, they still need to eat each other.
"Seven half-bloods shall answer the call,
To storm or fire the world must fall.
An oath to keep with final breath,
And foes bear arms to the Doors of Death."
The Blood of Olympus by Rick Riordan is the end, the final book in a five year saga, and the fulfillment of prophecy. Roman mythology and Greek mythology have clashed with each other, with Gods, Goddesses, Titans and the very Earth itself. It's been clear since the beginning that someone was going to die. Would it be Jason Grace, son of Jupiter? Piper, daughter of Aphrodite? Maybe it would be one of the five other heroes, including a returning Percy Jackson and Annabeth Chase. The action is big, the threats are far out there and the characters are still quipping.
In a post-Potter world, any number of contenders have stepped up to provide fantastic sagas for the young. Riordan has become the Dean of Children's Mythology. Every page in his books are full of reimagined Greek and Roman (and sometimes Egyptian, and soon to be Norse) mythology that can be quickly and easily digested by new readers. It's by turns hilarious, horrifying, action-packed and zooming along with all the speed of a thriller. There's a potency to The Blood of Olympus that comes from being built on stories that have lasted for thousands of years.
This is not a perfect book. Most of the ensemble cast run through their character arcs and just stick around for lack of anywhere else to be. The humor can be patchy. It doesn't matter, because this is smart, imaginative writing that will inspire the next generation. Some of the kids who read this will go on to be archaeologists, mythographers and authors. The rest will have a good time in a world that's grown bigger since they started reading.
Aileen was supposed to become a wise woman like her Aunt Beck, but then she messed up her initiation and spends the following morning in one of those depressions that sucks the joy right out of eating. So maybe it's just as well that she and her aunt are summoned to the castle and sent off on a quest to reopen the sealed land of Logre, which vanished behind a wall not long after Aileen was born. Things go wrong. When Aunt Beck gets herself cursed out of her own stubbornness, it's up to Aileen to take over and deal with all the problems — both large and small — that crop up.
When Diana Wynne Jones died in 2011, we lost one of the great fantasy and children's writers of the past century. There's a sense, not just of magic and quests, but of people who actually have to live in a world where curses might mean that every meal has to be spoon-fed, and where the horse isn't a gallant steed but a donkey that gets the cart stuck in the mud sometimes. There's true love, the refutation of childhood crushes and a gentle understanding that people sometimes make the wrong choices when they're alone. It doesn't take center stage, but there's a lot that an older reader will get that a child won't.
What makes a Diana Wynne Jones story is the understanding that as wonderful as magic is, it doesn't solve problems. Magic is merely an extension of the personality of the people who use it. Character, not power, decides the fate of Aileen and her companions.
The Islands of Chaldea was completed by Diana Wynne Jones's sister, Ursula Jones, an acclaimed novelist and actress.
Ten-year-old Jack Foster has never been the center of his parents’ universe. Spending much of the year at boarding school, Jack’s infrequent trips home to smog-choked Victorian London are fraught with awkwardness, boredom and his own guilty anticipation of returning to school.
So when on one visit home Jack spies Mr. Havelock, his mother’s mysterious new spiritualist, opening a door where no earthly door should be, he jumps at the chance for adventure and follows...
...into a magical world that so closely mimics our own, the line between what is mechanical, what is magical and what is alive has long been blurred. Here the air is thick with smoke, and many residents are obliged to wear goggles and nostril grills to shield them from the noxious atmosphere. Whole, flesh-and-blood children are rare and prized by Londinium’s ruler: the Lady. Now, the Lady requires a new, perfect son and she’s set her sights on Jack.
As keen as he was for adventure, Jack isn’t so sure he’s ready to be adopted, and the Lady’s previous son, Mr. Havelock (aka Sir Lorcan), isn’t happy about being replaced. This new world is not without friends though, including Beth, a wind-up doll with an attitude, and Dr. Snailwater, the scientist who created her. If Jack wants to escape back to his own world, he’ll need the help of his new friends and that of the Gearwing, a powerful, mythical creature that no one has seen in years.
Emma Trevayne paints an atmospheric and eerily entrancing landscape in Flights and Chimes and Mysterious Times, her middle-grade steampunk debut. Boasting excellent world building, characteristic of the steampunk genre, gorgeous cover art and an independent protagonist with amusing supporting characters, Flights is best suited for younger middle-grade readers.
For all the narrative merit displayed in much of the story, Flights does suffer from some underdeveloped and ultimately unresolved plot devices. Among these weaker elements are the obscure motivations of the Lady in continually craving perfect, eternal sons in the first place, as well as the underdeveloped mythos of the Gearwing itself. As a standalone novel these flaws are prominent, however, in the larger context of a series (should Ms. Trevayne continue to expand Jack’s horizons) these shortcomings might be camouflaged.
It all began with a vacuum cleaner. Popular children’s author Kate DiCamillo returns with a tale of a cynical young girl and an ordinary backyard squirrel turned superhero in Flora and Ulysses: The Illuminated Adventures. The inciting incident occurs in the first few pages (presented in a comic book style by illustrator K.G. Campbell) when Donald Tickman presents his wife with the ultimate birthday present – a Ulysses Super-Suction, Multi-Terrain 2000X. Neighbor Flora happens to be peering out the window just as the out-of-control vacuum propels into the Tickmans’ yard, sucking up a hapless squirrel. A fan of comics and survival literature (but not the sappy novels penned by her romance-writer mother), Flora turns out to be the perfect person to revive the fur-stripped mammal.
Well aware that “impossible things happened all the time,” she soon recognizes that the squirrel’s run in with the vacuum has granted him amazing powers (among them, flying and typing poetry). Upon witnessing his super strength, Flora dubs him Ulysses and becomes his de facto sidekick. Of course, every superhero has an arch nemesis, and in this case it’s Flora’s own mother who has it in for the rodent.
Campbell’s appealing pencil illustrations are essential to the enjoyment of this engaging and exciting novel. DiCamillo is a master at creating the quirky characters that are the hallmark of her work, appealing to both young and older readers. The winner of the 2004 Newbery Medal for The Tale of Despereaux (and a Newbery Honor in 2001 for Because of Winn-Dixie), DiCamillo was inaugurated as The National Ambassador for Young People's Literature on Jan. 10. According to the Library of Congress, the National Ambassador “raises national awareness of the importance of young people’s literature as it relates to lifelong literacy, education and the development and betterment of the lives of young people.” DiCamillo's platform is "Stories Connect Us” and she will be serving in the position during 2014 and 2015.
In an alternate Victorian-era England, all towns have a resident monster whose job is to scare and thrill the residents, as well as to protect them. Stoker-on-Avon has a problem: their monster is suffering from depression and a general lack of confidence. Much to the townsfolk’s dismay, Rayburn hasn’t attacked in well over a year and a half. Rob Harrell’s graphic novel Monster on the Hill chronicles the efforts of Charles Wilkie, doctor and inventor, who has been dispatched by the town fathers to “fix the monster.” Timothy, the self-proclaimed town crier/street urchin, stows away in the doctor’s trunk in order to be a part of the mission.
Rayburn, a heavy-lidded, horned, winged, rust-colored creature, boasts no special skills or talents. He doesn’t breathe fire and he can’t fly. After diagnosing his problem, Wilkie suggests a restorative road trip to visit other town monsters to pick up some “tricks of the trade.” His old school chum Noodles, better known as Tentaculor, may offer just the boost he needs. This edgy, drolly humorous graphic novel will capture the imagination of a wide range of readers, much like Jeff Smith’s popular Bone series. Harrell captures a Victorian feel while sprinkling in modern anachronisms to good comic effect, as vendors hawk Tentaculor merchandise (like trading cards and Tentacu-Pops) after a recent attack. Older children who enjoy tales of adventure and dragons will enjoy the twist on the usual trope. Harrell’s wide-eyed villagers and thoroughly detailed monsters are enormously visually appealing, as is his choice of a bright, colorful palette. Readers will eagerly await upcoming books in this ongoing, all-ages series.