Mark is newly married and expecting his first child. As a demolitions technician, he has largely avoided many of the dangers and moral dilemmas usually associated with blowing things up, working from the safety of a lab and planning his future around his growing family. But his plans are frustrated when his promotion is denied and he is instead relocated to the paradoxically named Eden, Texas. Faced with a future of being cash-strapped in the scrublands, he apprehensively takes an offer from his profligate friend Jason to do contractual work for a secret military organization in Quanlom, an anonymous country in Southeast Asia. The Divine by Asaf and Tomer Hanuka is a visceral story of Mark’s descent into the civil war that is tearing the country apart.
Despite the violence implicit in his arrival, Mark remains a sympathetic protagonist, always trying to do the right thing in the face of many terrible choices. Quanlom’s war is a story of multiple narratives of conflict, with the added mystery of strange forces controlled by the rebelling faction’s child soldiers. What might have been a prosaic guts-n-glory plot is tempered with an instilled acknowledgment of the inherent atrocity of war. The premise of the book came about from the authors’ investigation of Apichart Weerawong’s famous photograph of Johnny and Luther Htoo, Burmese child soldiers, and the dazzling artwork does not neglect to reference the traditional art and design of the Southeast Asian setting. Readers may recognize Asaf Hanuka from his biographical graphic novel The Realist released earlier this year.
Eddie Campbell’s Bacchus introduces us to a world where the gods are among us, but can’t quite cover their bar tab. A tragedy some hundred years ago left most of the Greek gods dead, and now Bacchus, the God of Wine and Revelry, is an old man with the “deadest looking face you’ve ever seen,” and the only hints of his former glory are the two horns that occasionally peek out from under his hat before he falls down drunk at the bar. But when he sees his old rival Theseus being interviewed on live television, he gets a taste for the old days and sets out to settle the score.
Thus begins one of the most epic shaggy-dog stories ever put to print. Bacchus’ adventures are never what you expect them to be. He’ll set out on a quest, get discouraged, stop somewhere for a drink and then decide to visit the islands instead. It’s less an Odyssey than a pub-crawl through Greek mythology. And at his side is his faithful follower, Simpson, a Greek literature buff whose history lessons fill in the blanks for Bacchus, whose recall isn’t what it used to be (“It’s all a bit of a blur after I invented wine,” says Bacchus, on childhood.) Along the way they get wrapped up in mob rivalries, the search for the skull of Poseidon and a really weird guy named the Eyeball Kid.
Campbell’s detailed artwork and historical knowledge result in a book that’s both highbrow and slapstick, that knows when to be reverent and when to let the drunk god belch. It’s a must read for fans of Alan Moore’s classic From Hell, which Campbell illustrated, or the mythology-dense fiction of Neil Gaiman, whom Campbell also illustrated in The Truth is a Cave in the Black Mountains.
With the release of its third volume, the conclusion of the series’ first major story arc, now is the perfect time to catch up on Rick Remender and Matteo Scalera’s pulp sci-fi romp Black Science. Grant McKay and the Anarchist League of Scientists seek the infinite possibilities of the multiverse using the taboo science of interdimensional travel, but things go astray when they discover that “the Pillar,” the device they’ve designed to navigate them through other dimensions, has been tampered with, and is now juggling them between seemingly random alternate realities and parallel dimensions.
The inks and colors by Matteo Scalera and Dean White, respectively, are vibrant and full of energy. This spectacular art team transports the reader to fantastical locations: a swampy landscape ravaged by a war between humanoid fish and frogs, a parallel North America where Native Americans have advanced technologically far beyond the rest of the world and a planet inhabited by flying spider-hippos and millipede-like religious fanatics are just a few examples. (It’s exactly as much fun as it sounds.)
As action-packed and outlandish as Black Science is, Rick Remender’s strong sense of pacing keeps the drama focused on the characters. In addition to the threats that the group encounters as it tears through the walls of reality, the members also struggle with more personal troubles like handling the responsibilities of parenthood and dealing with the aftermath of infidelity.
Those who enjoy Black Science may also want to try Rick Remender and John Romita Jr.’s take on Captain America, which is infused with a similar sci-fi flair.
Award-winning and New York Times bestselling author, Naomi Novik has a newly released Sci-Fi novel titled Uprooted. Novik was raised hearing Polish fairy tales and her latest work draws on that background. This historical fantasy has magic, monarchy and myth tied into every drama-filled page.
The Wood is a darkly magical and terrifying forest where even the water and pollen is caustic. Dreadful creatures emerge from the Wood to attack people from nearby villages. In one of these villages, our tale begins with Agnieska, the unremarkable daughter of a wood cutter. Her small village is ruled and protected by a wizard referred to as Dragon.
Every 10 years, Dragon comes to claim a 17-year-old girl that he takes with him back to his inescapable tower. The whole village is certain that Dragon will select Kasia, Agnieska’s best friend, who is exemplary in every way. Everyone is shocked when Agnieska is the one swept away to Dragon’s tower, where Agnieska learns that she is far less ordinary than she once thought herself to be.
Novik artfully designs a fairy tale for adults in this coming-of-age fantasy. Fans of Bridget Zinn’s Poison are sure to enjoy the historical fantasy and strong female characters of Uprooted.
Bestselling author Kristin Cast teamed up with her mother P.C. Cast to bring you the wildly popular teen series House of Night. Kristin Cast ventures out on her own for Amber Smoke, the first book in her new The Escaped series, written for the new adult audience.
Tartarus is more than just an area in the underworld where souls go to be judged after death, it’s also the place that Alek calls home. As the son of the Furies, Alek was born with the mission to save both the mortal realm and his own. In order to accomplish this arduous task, he will need to find and enlist the help of the Oracle.
As an average young adult waffling between majors, Eva has no idea that she is anything more than an indecisive college student, let alone an Oracle. She spends her time around the house with her mother, going to classes or hanging out with her best friend, Bridget. Her days are pretty carefree, but only because she’s oblivious to the fact that girls are going missing and turning up dead. With Tartarus on the brink and Alek on a mission, Eva’s world is about to be turned upside down.
Amber Smoke is a quick, light read with a clever combination of Greek mythology and contemporary settings. The carefully crafted alternating narrative is engaging, and the cliffhanger will leave you hankering for more.
The central conceit of Jim C. Hines' Magic ex Libris series is that practitioners of magic can pull tools out of books, creating arsenals of the wildest ideas that authors have ever come up with. Consider the benefit of Lucy's magic cordial from The Lion, the Witch and the Wardrobe, a potion that can heal all wounds and sickness with just a drop, or the devastating power of Robert Jordan's balefire, a fire so strong that it doesn't just destroy its target, but erases it and all its works from existence. For years, Isaac Vainio was a Porter, a magical librarian tasked with keeping the public from knowing that magic even exists. In Unbound, book three in the Magic ex Libris series, the lid gets blown off so far that there's no chance magic will ever be secret again.
The value of the secret of magic is small compared to the incoming threat. An ancient queen has re-awoken, possessed the body of the only libriomancer who has so far figured out how to tap into e-books and started a rampage that should eventually result in a collapse of mortality and a whole lot of destruction. In her path: a former mage, the most kick-butt dryad to ever grace the pages of literature, a cranky psychiatrist not sure any of her extended family has any business in the field and the rapidly collapsing network of the Porters.
The greatest brilliance of Unbound may take place between the chapters, in one or two page stories that perfectly capture the fear and excitement of a world waking up to magic in its midst. As YouTubers fight over the special effects used in videos, wizards sneak into cancer wards and family members berate people for not doing enough when they had the power. It's exhilarating, heart-breaking and hopefully a promise of a fourth book set in the completely shattered status quo.
Agent Franks has been a part of the Monster Hunter series by Larry Correia since the beginning. When Owen Pitt killed his first werewolf, Agent Franks was the bad cop sent in to try and make him play nice. When the things that go bump in the night try to bump the United States, Agent Franks is the bloodiest line of defense. When demons need punching, when eldritch horrors try to sneak into our reality, Agent Franks lays down the firepower. He’s the sort of character who gets respect, not out of any charisma, but because he’s the hardest man in the fight. Monster Hunter: Nemesis is Franks’ time in the spotlight.
Larry Correia’s Monster Hunter has always been a series about taking down horrors through superior firepower. It’s a red-blooded fantasy where the guns are described in loving detail, the gore splatters all over the page and combat is frequently about punching until there’s only one thing left standing. Franks has always been one of the most interesting parts of that, a die-hard take on Frankenstein’s monster, but he’s spent most of his time in the series as a spectacularly awesome roadblock and sometimes ally.
There has always been one line that couldn’t be crossed with Franks. Actually, there have been a lot of lines, because he’s pretty unpleasant to everyone around him, but only one hard line that allows Franks to go rogue. No others like Franks are allowed to be created. Naturally, that is also a line that is charged over with abandon. So what does a six-foot-something, 300-pound wall of muscle and regeneration do when faced with a frame job and betrayal? If your hope was blow it up and punch it out, not necessarily in that order, you’re in for a treat.
Katie’s having a rough time in Bryan Lee O’Malley’s Seconds. Her restaurant just keeps getting farther and farther behind, her ex-boyfriend has started showing up at her job and, in one phenomenally disastrous evening, one of her waitresses gets burned — and it’s her fault. She gets lucky, though. In a small box in the back of her dresser, she finds a mushroom and a notepad that allow her to rewrite a day that went wrong. Things improve so much that she ignores the rule about only making one wish. That’s when things start to get weird.
O’Malley’s Scott Pilgrim series was one of the biggest comics of the past decade, a rampaging tour-de-force that fused relationships, video game mechanics, a Toronto setting and indie music. Seconds is a quieter story, more focused on the tail end of one’s 20s. Reality may warp, but this is a story about homes, families and making a place in the world, not just falling into one. When Katie uses a mushroom to undo all the time apart from her boyfriend, she winds up in a relationship that doesn’t work because she hasn’t been present for it. Homes need to be built, not cheated into.
When O’Malley created Scott Pilgrim, he published in black and white, creating art that went for dynamism over nuance. Seconds is a full-color print in soft reds and pinks, navy blues and ochres. Even though Seconds is set during a Canadian winter, this is a warm book. Scott Pilgrim made fighting a metaphor for personal history. Seconds toys more with security and running away, using that soft palette to shade in the nuances of what it means to both screw up a home and grow up enough to fix your mistakes.
Puff the Magic Dragon conjures up a saccharine image, kind of like a winged Barney. A dragon named Melted Face with hide like Kevlar is more a feature of nightmares. Unfortunately for herpetologist CJ Cameron, Melted Face and his cronies have her in their sights in the rip-roaring action thriller The Great Zoo of China by Matthew Reilly.
CJ is flying to China. The Chinese government is sparing no expense to bring her, along with influential politicians and reporters, to premiere their nation’s newest attraction: a phenomenal zoo designed to make the Disney’s amusement empire look rinky-dink. As they arrive at the park, located in a remote no-fly zone, CJ is stunned to see Greyhound bus-sized mythical creatures soaring through the sky. The official announcement? “Welcome to Great Dragon Zoo of China.”
Like a surreal Sea World, the visit starts with the equivalent of a dolphin show. A cute handler prompts dragons through tricks, explains they were were hatched from ancient eggs buried miles beneath the earth’s crust and ends by saddling up a sweet yellow dragon and flying into the clouds. CJ, however, sees both grim intelligence and simmering resentment in the lizards’ eyes, and this public relations visit quickly turns into a blood-soaked battle for survival as hordes of angry dragons turn their captors into prey. Furiously paced and laced with reptilian scientific factoids, The Great Zoo of China is an adrenaline-charged adventure of a tale.
Imagine that right this second you could be anywhere else in the world: Where would you go? What would you do? Who would you seek out? Where would your dreams take you?
Cent dreams of space. She can jump anywhere in the world. Space is a whole other set of challenges.
The ticking heart of a Steven Gould book is the hard science underlying a fantastic premise. Yes, Cent and her parents can jump anywhere in the world, but it's underpinned by physics. Playing around with the implications of instantaneous travel is only part of the package. Much of the rest of it comes from examinations of present day and near future space travel. The third pillar of a Steven Gould story is relatively normal characters living through the fantasy.
Exo is the fourth book in Gould's Jumper series, which climbed all the way to the box office in an almost completely unrelated movie. Every single book has looked at the implications of instant travel, and every book has shown new revelations. This is the first to take the concept into space and ponder questions with serious real world implications. We're unlikely to ever have the ability to teleport freely, but any method that could allow for cheap or free launches could change the course of human history in large and small ways. A long, positive look is taken at the idea of letting senior citizens spend time in the comfort of zero gravity, for instance.
It's not all science. There are broken hearts, patchy relationships, awkward family bonding and an organization of spies lurking in the background. But Exo is a fun, fast romp that plays with some big ideas.